THE
14th ANNUAL "ICEBREAKER" OUTDOOR SOCCER TOURNAMENT
Girls: May 24 and 25, 2008
Boys: May 31 and June 1, 2008
DUAL SHOOT-OUT TOURNAMENT RULES AND PROCEDURES
MINI SOCCER
IN ADDITION TO THE MAIN RULES ...go
here
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AGE AND ELIGIBILITY This Tournament is open to teams composed of players all of whose birth dates fall within the age group calendar birth years listed below. Boys’ teams will be permitted the use of female players but all of the players on Girls’ teams must be female. Teams must provide a Player Passport or player card for each player, which book or card certifies that the player’s age falls within the age group for which his or her applying team has submitted an entry form. In addition, each player must be authorized by his or her District, Provincial or State soccer association to play at or above the competitive level for which the player’s team has applied for entry. Under no circumstances will players who are older than the age group level in which the team has applied for entry, or players who are registered with their governing soccer association to play at a higher level of competition than for which the team has applied for entry, be allowed to play in that age group or competitive level. In other words, “playing down” age-wise or calibre-wise (within the same birth year) will not be permitted. Teams violating this rule will be expelled from further Tournament play, their entry fee will be forfeited and this usage of all age-ineligible players and the players’ identity will be reported to the Eastern Ontario District Soccer Association (EODSA), which may forward the relevant information to the players’ and team’s home soccer association to exercise their authority to enforce additional disciplinary sanctions against the offending team and players.
The age groups and their corresponding birth dates which are included in the 2008 Icebreaker are:
Under 10 Born on or after January 1, 1998
Under-11 Born on or after January 1, 1997
Under-12 Born on or after January 1, 1996
Under-13 Born on or after January 1, 1995
Under-14 Born on or after January 1, 1994
Under-15 Born on or after January 1, 1993
Under-16 Born on or after January 1, 1992
Under-17 Born on or after January 1, 1991
Under-18 Born on or after January 1, 1990
The Tournament Organizing Committee reserves the right to accept or to refuse the entry application of any team for participation in the Tournament. Depending upon the number of entries that are received for any particular age group or Division, the Organizing Committee may decide to combine age groups and/or categories to allow for the running of a competitive event. The Organizing Committee may also place individual teams in appropriate age groups or competitive Divisions in order to offer a fair and competitive event.
TRAVEL PERMITS, INSURANCE and PROOF OF PLAYER /TEAM REGISTRATION
All teams must prove that they are registered with their District / Provincial / State soccer association and must play in an outdoor League. In addition, all out-of-district teams (i.e. those teams whose players’ cards or passbooks do not have the individual player registration approval “stamp” or signature from the Eastern Ontario District Soccer Association (EODSA)) must produce a Travel Permit from their home soccer association which authorizes that team to compete in the Icebreaker and certifies that all players on that team are registered to participate in this Tournament's “class”(which is restricted to “North American Competitive Club teams” (NACC) only).
In accordance with the requirements of the Ontario Soccer Association (OSA), validly certified player passports or cards will be the only proof of player registration that will be accepted. Improperly-registered or unregistered players or teams will not be permitted to participate. On Registration Night (i.e. the Thursday before the Tournament) all teams will also need to provide to a Tournament Official an Official Team Roster that shows the names and birthdates of all players who are members of that team as well as the team’s level-of-play (such as: Premier, Elite, Regional, Division 1, “AAA”, “AA”, “A” etc.) during the regular outdoor season. In addition, an Official Team Roster for the regular outdoor team for each Guest Player, which roster shows the player’s name and birthdate and his or her regular outdoor team’s level-of-play will need to be shown and verified by Tournament Officials. These Rosters will be returned, uncopied, to the teams that night by the Tournament Officials; but all teams are to keep these documents available should they be required during the competition.
Finally, teams must carry and supply proof of injury and liability insurance while participating in this event.
LAWS OF THE GAME
All games will be played in accordance with the Laws of the Game as published by FIFA or the Laws for Mini-Soccer, except as modified herein:
NUMBER OF PLAYERS PER TEAM
Teams in the U-10 and U-11 age categories may register, dress and play as many as 16 (sixteen) players in the Tournament. All older teams can register, dress and play a maximum of 18 (eighteen) players in the Tournament. A player may be registered on only one team and, in order to comply with the Insurance Policy supplied by the Ontario Soccer Association (OSA), the team may not use any player whose name was not included on the competing team's Official Icebreaker Tournament Roster, and whose player card or passbook was not verified prior to the commencement of the competing team’s first game in the Tournament. For purposes of clarity, a team’s “Official Icebreaker Tournament Roster” is that copy of the “Icebreaker Game Sheet” that is retained by the Tournament Organizing Committee upon completion of a team’s player registration process. Changes can be made to the team’s Official Icebreaker Tournament Roster up to the start of that team’s first game. All such changes must be verified and initialled by a Tournament Official.
“GUEST” PLAYERS
Each competing team will be permitted to register up to three (3) players who are duly registered members of any other team within the competing team's Club and up to three (3) players who are duly registered on another team from a Club other than that of the competing team. All guest players, unless playing in an older age category than for which he or she is duly registered, must play within the level of play for which the player is duly registered with his or her league or soccer association. For example, a player duly registered on a Regional team may not play on a Premier or Division 1 team playing in that player’s age group. All guest players who are duly registered players from another Club must have a valid Temporary Registration Permit. “Duly registered” means that the player is currently registered with his or her District, Provincial or State soccer association and has a valid player passbook or card.
SUBSTITUTIONS
Substitutions, with the consent of the Referee, may be made at the following times:
- on any goal kick
- on a team’s own throw-in (however, if the throwing team chooses to make a substitution, then the other team can make a substitution as well)
- after a goal has been scored
- at half time
- to replace an injured or bleeding player; and
- to replace a cautioned player
- on corner kicks (in Mini Soccer only)
A player who is bleeding must leave the field for treatment and will not be allowed to resume playing until after the Referee has verified that the area of the body (other than the inside of the nose or mouth) from which the player was bleeding has been properly covered and that the bleeding has stopped. In the case of a nose-bleed or an internal mouth injury, it will be sufficient for the Referee to ascertain that the bleeding has stopped in order for the player to be allowed to re-enter the game. No player will be permitted to play with blood on his or her shirt.
Substitutions will be unlimited in number - with the consent of the Referee. Substitutions will not be permitted for a player who has been ejected from that game.
GAME ROSTERS
A Field Marshall will ensure that each team enters its line-up of participating players on the Tournament's Official Game Roster and will hand it to the Referee prior to the commencement of the game. This Roster is to be signed by the team's Coach or Manager prior to the start of the game.
Prior to the commencement of a game in which any and all players who have to that point in time received two Yellow Cards in other games in this Tournament, are scheduled to play, the Field Marshall will identify those players to the Referee who is about to officiate that game.
The Game Roster will remain with the Referee from the start of the game and will be returned to the Field Marshall at the end of the game. The Referee may choose to allow the Field Marshall to hold the team Game Rosters while play is under way.
The Referee will record goals scored and scorers in both regulation time and during any shoot-out, and indicate all cautions and ejections on the Game Roster. The Referee will also describe and explain all Cautions and Ejections on the appropriate OSA Caution and Dismissal Forms. The Referee will verify the correctness of the Game Roster and Final Score by signing the Game Rosters at the end of the match. The Referee will also fill in and submit to the Field Marshall Special Incident Reports (SIR) as required.
CONDUCT
All Coaches, players, and spectators are expected to conduct themselves within the spirit and the letter of the Laws of the Game. The Coach (as named on the Official Game Roster) will be required to sign an Icebreaker Code of Conduct Contract on behalf of all members of the team and that team’s supporters (parents, siblings etc.), and the Coach will be held responsible for the behaviour of all spectators or supporters in their team's party.
Should a Coach or other Team Official be ordered to leave the game by the Referee, the Referee will fill in and submit a SIR regarding this ordered departure to the Field Marshall at the conclusion of the game. All misconduct during the Tournament by players, Coaches and Team Officials will be dealt with and disciplined during the Tournament according to the OSA’s discipline rules and regulations. The EODSA will be notified of any discipline that has not been fully served during the Tournament, for their further actions according to the OSA’s discipline rules and regulations.
As per the OSA’s Tournament Hosting Regulations, all Referee Reports for Yellow and Red cards, as well as all SIRs will be forwarded to the EODSA, irrespective of whether or not the prescribed discipline has been served in its entirety during the Tournament.
To the extent possible, both teams will have their "benches" on the same side of the field and all Coaches, players (including those not participating in the immediate game) and Team Officials are restricted to their side of the centre line. A maximum of four (4) Team Officials (Coaches, Trainers, etc) will be permitted to be “on the bench”. These persons will be designated by each team on the Icebreaker Official Bench Personnel Listing.
No spectators will be allowed behind the goal line, or on the side of the field that the teams occupy.
Alcoholic beverages, other intoxicants and artificial noise-making or amplifying devices are not permitted to be used at game sites.
DISCIPLINE
For the purpose of discipline, the Referee's authority commences once he or she is in the vicinity of the field and continues until he or she has left the vicinity of the field. This time span includes the teams' warm-up and warm-down periods and the souvenir exchange/hand-shaking and the vicinity-exiting period.
All players, Team Officials and Coaches will be subject to the disciplinary rules of the Ontario Soccer Association.
Any player who is shown a Red Card (whether as a result of having been shown two Yellow Cards in a single game, or a direct showing of a Red Card) has the right to request a hearing - but such a request MUST be made within five minutes of the conclusion of the game during which the Red Card was shown. If the request for a hearing is not made or is not made before the expiration of the above-described five minute time period, the matter will be referred to, reviewed and ruled upon by the Tournament Discipline Committee as to whether that player-in-question was or was not guilty of the offence described in the Referee’s Game Report (Game Rosters and OSA Discipline Report sheets) and if a finding of guilt is rendered, the player will be disciplined as per the OSA’s Published Rules regarding suspensions (see Appendix #1). The Tournament Discipline Committee’s review and ruling will occur as soon as possible, but before the start of that player’s team’s next game in the Icebreaker.
A player who is shown a third or fifth or subsequent Yellow Card during this Tournament, will have the incident that resulted in the showing of that Yellow Card referred to, reviewed and ruled upon by the Tournament Discipline Committee as to whether that player-in-question was or was not guilty of the offence described in the Referee’s Game Report and if a finding of guilt is rendered, the player will be disciplined as per the OSA’s Published Rules regarding suspensions (see Appendix #1). The Tournament Discipline Committee’s review and ruling will occur as soon as possible but before the commencement of that player’s team’s next game in the Icebreaker.
All players’, Coaches’ and Team Officials’ misconduct and the discipline meted out to him or to her at this Tournament will be reported back to the EODSA. All disciplined individuals’ suspension or other penalty which was not fully served during the Tournament will be reported back to that person’s District or State soccer association.
Any discipline as stipulated by the OSA’s Published Rules regarding suspensions for which the entire suspension was not served during the Icebreaker will be noted in the Tournament’s Discipline Report to the EODSA and along with a history of the suspended player’s conduct during the Icebreaker, will be referred to the EODSA which will follow the OSA’s discipline rules and regulations.
Any player who was ejected for assault of a Referee or Referee’s Assistant will not be allowed to continue to play in the Icebreaker and the player’s actions will be reported to the EODSA.
PROTESTS
Protests will not be allowed on Referee judgment calls or on matters pertaining to Discipline.
However, protests on other matters must be filed in writing to the Field Marshall within one hour of the end of the game related to the protest (but before the start of the team’s next scheduled or possible game), and a cash deposit of $100.00 must accompany the protest. This deposit will be refunded only if the protest is upheld. All teams that are or may be affected by the protest will be contacted and allowed to make a representation of no longer than five minutes’ duration to the Tournament Discipline Committee.
A decision will be made by the Tournament Discipline Committee before the commencement of any of the affected teams’ next scheduled or possible game and the decision will be final and binding. There will be no appeals.
TOURNAMENT DISCIPLINE COMMITTEE
The Tournament Discipline Committee will rule on all matters of protest or dispute other than those matters that relate to a Referee’s judgment call or those matters that will be forwarded to the EODSA by the Tournament Discipline Committee for their adjudication or forwarding to the OSA or to another soccer association for their action.
The Tournament Discipline Committee may consult or confer with any or all members of the Tournament Organizing Committee (including Field Marshals) for their assistance in interpreting any raised issue that applies to discipline.
FAILURE TO SHOW or INSUFFICIENT NUMBER OF PLAYERS
- Failure to Show
- Failure of a team to appear at the scheduled field without valid reason within ten minutes after the scheduled kick-off time will result in a 2-0 score being awarded to the opposing team. In such circumstances, the winning team will be awarded three (3) game points but no bonus points will be awarded for that game. In addition, any bonus points which may have been awarded for any other game in which the forfeiting team may have played in this Tournament will be cancelled.
Should there be a valid reason for a team’s late arrival and should there be a sufficient time period available in that day’s schedule to play the game and should the team that otherwise would have received a forfeit win agree to play the game, the game may be re-scheduled by the Tournament Discipline Committee
- Should both teams fail to appear at the scheduled field without valid reason within ten minutes after the scheduled kick-off time, neither team will be awarded points (see below) and both teams will be recorded as having lost the game, and the score will be recorded as 0-0.
Failure to appear, without valid reason, may result in the expulsion of the team or teams from the remainder of the Tournament. No refund of the team’s entry fee, either in total or in part, will be made.
Should there be a valid reason for both team’s late arrival and should there be a sufficient time period available in that day’s schedule to play the game, the game may be re-scheduled by the Tournament Discipline Committee.
In the sets of circumstances (described in 1A) and 1B) above) where a re-scheduling of the game does not occur, and when appropriate, the Tournament Discipline Committee will have to decide, in the interest of fairness to all competitors, whether bonus points should be re-instated or credited and/or game results and/or goals for and against (or differential) should be included in the tie-breaking calculations; and if consultation is sought by the Committee on this issue, all affected teams will be allowed to make a representation to the Committee of no longer than five minutes duration.
When a team fails to appear or is late, the Tournament Discipline Committee will be the sole judge as to the validity of the team’s reason for being late or for having failed to appear and will also be the sole decision maker as to whether the team should be expelled from the remainder of the Tournament.
- Insufficient Number of Players
For the U-10 and U-11 age categories, the minimum number of players who are required to commence or to continue a game is five (5). For all other age groups, the minimum number of players who are required in order to commence or to continue a game is seven (7).
- Should a team become unable to commence or to continue a game due to the fact that a sufficient number of its players has received Red or accumulated Yellow Cards, that team will be declared the loser of the current game and will be suspended from further participation in the Tournament. The winning team will be awarded the win by a score of 2-0 or by the existing score at the time of suspension of the game if that score is more favourable to the winning team.
- Should a team become unable to commence or to continue a game because it cannot “field” the minimum required number of players due to injuries or other absences (other than due to Yellow or Red Card showings), that team will be declared to have lost the current game by default. If the game had not started, a score of 2-0 will be awarded to the winning team. However, should the game have started, the winning score will either be 2-0 or the existing score at the time when the game was halted (whichever score is most favourable to the team that is being awarded the win), but the losing team will be allowed to continue in the Tournament (as long as this is not the losing team’s second loss after the “Ice Jam” round of games) if it can “field” the minimum required number of players in its future scheduled or assigned games.
In these two sets of circumstances described in 2A) and 2B) above, and when appropriate, the Tournament Discipline Committee will have to decide, in the interest of fairness to all competitors, whether bonus points, game results and goals should be included in the tie-breaking calculations; and if consultation is sought by the Committee on this issue, all affected teams will be allowed to make a representation to the Committee of no longer than five minutes duration.
- Should a team refuse to field a sufficient number of players to start or to continue a game, or should it withdraw its players from the field (even for a temporary period), that team will be declared to have lost the current game by default (even if the withdrawing or refusing team was leading at the time of the refusal or withdrawal). If the game had not started, a score of 2-0 will be awarded to the winning team. However, should the game have started, the winning score will either be 2-0 or the existing score at the time when the game was halted (whichever score is most favourable to the team that is being awarded the win). The team that refused to field a sufficient number of players or that withdrew its players from the field will be expelled from further play in the Tournament.
- In the event that any team is expelled from the Tournament under any of the three items (A), B) or C)) in this section of rules, or withdraws (for whatever reason) from the Tournament, the Tournament Organizing Committee will consult with the Tournament Discipline Committee and may do one, all or none of the following:
- re-align the “Pools” within the age group(s) affected; and/or
- revise the schedule; and/or
- invoke any other decision to maintain the fairness and competitiveness of the competition.
- In addition, the Referee will complete and submit a Special Incident Report (SIR) to the Field Marshall and the conduct of the offending team will be reported to the EODSA for their review and supplementary disciplinary action.
DURATION/NUMBER OF GAMES and BALL SIZE
All "Ice Jam" (Round-robin) games will be thirty (30) minutes long, and although there will be no half-time break, teams will change ends when the Referee signals for half-time.
All "Ice Floe" (Play-off) games and the "Melt Down" (Championship) game in each Division will consist of twenty (20) minute halves, and there will be a five (5) minute break at half-time.
For all age groups up to and including U-12, each game will be played using a size #4 FIFA-approved ball that will be provided by the Home Team for that game. All other age groups will use a size #5 FIFA-approved ball that will be provided by the Home Team for that game.
Each team is guaranteed a total of 6 (six) games - 4 (four) of which will be played on the Saturday of the Tournament and 2 (two) on the Sunday.
POINTS SYSTEM
"Ice Jam" (Round-Robin) Games
The number of teams competing in any particular Division may range from 6 to 16. These teams will be grouped so as to allow for each team to play 4 (four) games on the first day of the Tournament. The first three games will be Ice Jam games, while the fourth will be the teams’ first game of the Ice Floe Play-off round. Some age groups will play Round-Robins, whereas others will have cross-over games.
Three (3) game points will be awarded in each Ice Jam game. Three (3) game points will be awarded for a win in regulation time, two (2) game points for a shoot-out win, one (1) game point for a shoot-out loss and zero (0) game points for a loss in regulation time.
There will be no ties. All games that are tied at the end of regulation time, will immediately proceed to a three-player shoot-out (penalty kicks) by using players who were on the field at the end of regulation time. If the teams are still tied after each team has taken three penalty kicks, FIFA sudden-death penalty kicks will be taken until a winner is declared.
This feature is where the Tournament derives the "Shoot-Out" portion of its name.
In addition, the team winning a game in regulation time will be awarded bonus points based on the game's goal differential, up to a maximum of three (3) points per game. These points will only be used in an effort to break ties in game point accumulations in order to "seed" teams for the "Ice Floe" Play-Off rounds. The losing team does not lose bonus points. Bonus points are not awarded for shoot-out wins.
Teams will be "seeded" from #1 to #4 in each Pool within an eight-team category (#1 to #3 in a six-team category). This ranking is based upon the total number of game points that are earned by the team during the "Ice Jam" round.
Teams with identical game point accumulations will be ranked based upon the following criteria:
- winner of the game between the tied teams (including a shoot-out win),
- most wins in regulation time,
- most bonus points,
- most goals for in regulation time,
- fewest goals against in regulation time,
- fewest losses including shoot-out losses,
- most shut-outs for in regulation time,
- fewest shut-outs against in regulation time,
- fewest goals against in shoot-outs,
- most goals for in shoot-outs,
- a single coin-toss (a Tournament Official will arbitrarily decide which team predicts the toss outcome)
In all four-team Pools, when two teams are tied, that tie will be broken by way of the first tie-breaking criterion as a shoot-out win is included under this criterion.
In Pools of three teams, the tie-breaking criteria will always start with criterion #2 as these Pools play only cross-over games and do not play each other in the Ice Jam portion of the Icebreaker.
Should more than two teams be tied, this list will be used in sequence (starting at criterion #1) for each pair of tied teams and followed in order until the tie is broken and then the efforts at breaking the tie between the other tied teams will commence with criterion #1 again, until all ties are broken and the teams are assigned a ranking or placing.
"Ice Floe" (Play-Off) Games
Although, the pairings for the first round of "Ice Floe" games will vary depending upon the number of teams that are participating in a particular age category, in general, the each team’s first game will be against a new opponent either from their own Pool or from another Pool in that Division or age category.
In a Division with eight teams, the First Place team in Pool A will play the Fourth Place team in Pool B. The Second Place team in Pool A will compete against the Third Place team in Pool B, and so on.
In a Division with 6 teams, the First Place Team in Pool A will play the Third Place team in Pool A. The same applies to Pool B; whereas the Second Place teams in each Pool will play each other.
Again, there will be no ties. All games in the "Ice Floe" rounds that are tied at the end of regulation time will immediately proceed to a five-player shoot-out (penalty kicks). If the teams are still tied after each team has taken five penalty kicks, FIFA sudden-death penalty kicks will be taken until a winner is declared.
Icebreaker “Melt Down” Game
The Divisional Championship game, which is called the "Melt Down"will also be played on Sunday. Again, all ties at the end of regulation time will be settled via a five-player shoot-out. If the teams are still tied after each team has taken five penalty kicks, FIFA sudden-death penalty kicks will be taken until a winner is declared.
ELIMINATION
A team must lose two* games in the "Ice Floe" rounds or the "Melt Down" final to be eliminated.
This feature is where the Tournament derives the "Dual" portion of its name.
(*The only exception to this rule is that the team that made it to the "Melt Down" undefeated may lose only the Final game and yet be considered to have been "eliminated" because no re-match will be played.)
HOME TEAM
The team listed first on the game schedule (i.e. in the left hand column of the schedule) will be considered to be the Home Team for that game and will be required to change its colour of shirt should a colour “clash” occur.
Once the pairing of teams in any particular game is determined by the “schematic” as opposed to a pre-determined schedule of named teams, the team coming from the lower-numbered game, will be the Home Team for the game-in-question and will be required to change its colour of jersey should a “clash” occur with its opponents’ jersey colour.
The Home Team will also be responsible for providing a Game Ball that is deemed of sufficient quality by the Referee. Should the Home Team not be able to satisfy the Referee’s quality standard for the Game Ball, the “Visiting” Team will be asked to provide such a ball. Should neither team be able to provide a ball of sufficient quality, the Referee will choose the best ball available from any source at that time.
UNFAVOURABLE WEATHER and UNUSABLE FIELD CONDITIONS
Under normal conditions, every game is to be played at its scheduled time and location. However, if inclement weather conditions or unusable field conditions occur, the location and kick-off time may be changed. However, unless previously advised otherwise by the Tournament Chairman, or his delegate, all scheduled teams must appear at the scheduled location at the stated start time regardless of these conditions.
Referees have the authority to delay, stop or suspend any game due to weather and/or field conditions. Field Convenors have the authority to delay the start of a game or to re-locate or re-schedule it due to weather and/or field conditions.
No game will be played in an electrical storm. When an electrical storm occurs during a game, play will be immediately suspended (delayed) until the storm passes. Under no circumstances may teams withdraw from the playing field or venue area, (the parking lots etc.) until the Referee or his delegate has advised them that they may do so.
- If a game is abandoned (i.e. will not be completed) the Tournament Discipline Committee will rule on that game’s status, but every reasonable attempt must be made to complete all games in their entirety. When 75% or more of a game has been played, and the Referee determines that play cannot safely continue due to weather and/or field and/or light conditions, that game will be abandoned (ended) and will be considered to have been completed and the score at that time will become the final regulation time score.
- If a game is suspended and then re-started, the game will not be deemed to have been completed simply because 75% of the game time has been played. Instead, play must continue as long as is safely possible - regardless of any single or multiple weather-caused or field-conditions-caused game suspensions, unless that game is declared by the Referee to be “unfinishable” due to inclement weather or light-loss. In the event that a game is suspended due to field conditions, the remainder of the game may be played later that same day or the following morning (if appropriate) on another field. The Tournament President, in consultation with the convenor of the affected age group and any other persons that they may choose, will make the final decision as to the possible re-scheduling and re-location of the remainder of the suspended game.
- If when a game is suspended it is less than 75% completed and it is later decided that it cannot be re-started, re-scheduled or re-located, the game will be declared as complete and the existing score will become the final regulation time score.
- In situations described in A), B) and C) above, occur, and should the final regulation time score be tied, all efforts will be made to conduct the shoot-out portion of the competition. If necessary, the shoot-out will be re-scheduled and/or re-located. If a shoot-out is impossible to hold, a single coin toss will be used to determine the winner of the game. A Tournament Official will arbitrarily decide which team predicts the toss outcome.
CHECK-IN SCHEDULE
All teams that have had their player cards or passbooks, their Official Icebreaker Tournament Roster and Game Sheets verified by Tournament Officials on Team Registration Verification Night are required to check-in with the Field Marshall, or his or her delegate at the scheduled playing field, thirty (30) minutes before the kick-off of the team’s first game. This check-in is simply to verify the team’s arrival and to ascertain that they are at the correct field as some venues have several fields.
Teams that did not have their player cards or passbooks, their Official Icebreaker Tournament Roster and Game Sheets verified and stamped by Tournament Officials on Team Registration Verification Night, are required to check-in with the Field Marshall, or his or her delegate at the scheduled playing field, sixty (60) minutes before the kick-off of the team’s first game in order to have each player’s passbook or card verified as being current and for the correct age group. At that time, these teams are also to present the Field Marshall with the Travel Permission Form and Proof of Insurance Coverage documentation (if these documents are required and had not previously been sent in by mail, fax or e-mail to the Tournament Organizing Committee).
TOURNAMENT ORGANIZING COMMITTEE
The Tournament Organizing Committee will be responsible for all matters pertaining to the organizing and running of this Tournament. With respect to any question relating to the interpretation of these Rules and Procedures (other than matters that fall exclusively within the coverage of the Tournament Discipline Committee) or for any matter not specifically addressed by these Rules and Procedures, the Tournament Organizing Committee will, upon hearing a representation of no longer than five minutes duration from each of the teams that is or may be affected by any issue under discussion, make a final and binding decision. There will be no appeals from this decision.
GENERAL
The Ottawa Internationals Soccer Club, the Icebreaker Tournament Organizing Committee, the Icebreaker Tournament Discipline Committee and the Eastern Ontario District Soccer Association will not be responsible for any expenses that are incurred by any team or any person, if the Tournament is cancelled in whole or in part.
In the event that the tournament in cancelled in its entirety, the Icebreaker Soccer Tournament will refund as much as is possible of each team’s paid entry fee.
December 19, 2007
- Appendix #1
- Ontario Soccer Association
- Standard Penalties for Misconduct by a Player
Type # |
Description of Misconduct |
First Seasonal Offence |
Second Seasonal Offence |
Third
Seasonal Offence |
1.1 |
First Caution. |
no action |
|
|
1.2 |
Second Caution |
no action |
|
|
1.3 |
Third Caution. |
1-game suspension |
|
|
1.4 |
Fourth Caution. |
no action |
|
|
1.5 |
Fifth Caution. |
2-game suspension |
|
|
1.6 |
Sixth Caution & any subsequent caution. |
3-game
suspension |
|
|
1.13 |
Dismissed for "Receiving a second caution in the same game" for which neither of the cautions was directed at the game official(s). |
1-game suspension |
3-game suspension |
not applicable |
1.14 |
Dismissed for "Receiving a second caution in the same game" for which at least one of the cautions was directed at the game official(s). |
2-game suspension |
4-game suspension |
8-game
suspension |
1.15 |
Dismissed for "Using offensive, insulting or abusive language and/or gestures" directed at anyone other than the game official(s).. |
1-game suspension |
3-game suspension |
not applicable |
1.16 |
Dismissed for "Using offensive, insulting or abusive language and/or gestures" directed at the game official(s).. |
3 game suspension |
8 game suspension |
3-month suspension |
1.16 A |
Persisted in “using offensive, insulting or abusive language and/or gestures” directed at a game official(s) after having been dismissed for such action that is directly in the area(s) of the soccer field. |
6 to 8 games |
8-12 games |
6
months |
1.17 |
Dismissed for "Denying an opponent a goal or an obvious goal-scoring opportunity by deliberately handling the ball". |
1-game suspension |
2-game suspension |
not applicable |
1.18 |
Dismissed for "Denying an opponent a goal or an obvious goal-scoring opportunity to an opponent moving towards the player's goal by an offence punishable by a free kick or penalty kick". |
2-game suspension |
4-game suspension |
not applicable |
1.19 |
Dismissed for "Serious Foul Play". |
2-game suspension |
4-game suspension |
not applicable |
1.19A |
Dismissed for "Serious Foul Play" where in the opinion of the Discipline Hearing Panel there was an obvious "attempt to injure" or "a complete disregard for the safety of an opponent" |
4-8 game
suspension |
8-12 game
suspension |
not applicable |
1.20 |
Dismissed for "Spitting at an opponent or any other person", other than a game official.
NOTE: Spitting at a game official is Misconduct Type 1.52. |
4-game suspension |
8-game suspension |
not applicable |
1.21 |
Dismissed for "Violent Conduct". |
3-game suspension |
6-game suspension |
not applicable |
1.21 A |
Dismissed for "Violent Conduct" where in the opinion of the Discipline Hearing Panel there was an obvious attempt to seriously injure an opponent |
6-10 game
suspension |
10-15 game
suspension |
not applicable |
1.22 |
Received a third dismissal in a season. |
a discipline hearing shall be conducted and the appropriate discipline shall be rendered |
1.23 |
Knowingly played as an ineligible player. |
4-game suspension |
8-game suspension |
16-game suspension |
1.51 |
Game Official Assault for "deliberate physical contact (ie., pushing, pulling, charging, etc.) or attempted physical contact or threatening". |
6-12 month suspension + $200.00 fine |
1-3 year suspension + $200.00 fine |
Minimum
5 year
suspension |
1.52 |
Game Official Assault for "striking , spitting, kicking, or any form of violent conduct, or attempted violent conduct". |
2-5 year suspension + $400.00 fine |
5-10 year suspension + $400.00 fine |
Minimum
10 year
suspension |
|